Independent · Unaffiliated The Walt Disney World beat
The Mousenger

The news, the numbers, and the history underneath


The History Desk Dispatch

The Fort Wilderness Railroad: Walt Disney World's Steam Train That Lasted Six Years

Before Fort Wilderness had buses, it had a 3.5-mile steam railroad looping through the campground. Here's why Disney quietly pulled up the tracks in 1980.

FORT WILDERNESS: Disney’s affection for trains predates the resort by decades. Walt built a scale steam line in his own backyard years before Anaheim broke ground, and the perimeter railroad that still circles Magic Kingdom is one of the more beloved holdovers from opening day. Less remembered: for about six years, Walt Disney World ran a second steam railroad, and it wasn’t in a theme park at all. It was laced through a campground.

Worth knowing: the Fort Wilderness Railroad began trial runs in late 1973, officially opened on January 1, 1974, and shut down for good in February 1980, a run of about six years.

What it actually was

The line ran roughly 3.5 miles, more than double the length of the Magic Kingdom’s own tracks, winding past Spanish moss and pine flatwoods, over small trestles, and along stretches of shoreline before delivering riders to the campground loops and the camp store. Before Disney built out the internal bus network Fort Wilderness relies on today, this was the way most campers got from their site to anywhere else on the property. It wasn’t a novelty ride bolted onto a parking lot. It was, for a while, the campground’s actual transit system.

It also pulled riders from off-site. Guests staying across the water at the Contemporary and the Polynesian Village would come over just to ride the loop through the Florida woods in the evening, according to accounts from travelers who rode it at the time. The appeal has outlasted the train itself: decades after it closed, there are still forums and archival photo collections dedicated to it, kept alive by people who never set foot on the property while it ran.

Why it didn’t last

The reasons cited for the closure are more mundane than dramatic, which is usually how these things go. Florida’s sandy soil reportedly never held the track bed the way engineers expected, and shifting and sinking rails caused ongoing operational problems. The loop was also long relative to the fleet running it, and the railroad didn’t have enough water and fuel stops spaced along the route to keep steam locomotives reliably running under all conditions.

Then there was the guest-comfort problem. The train ran daily from 7 a.m. to 11 p.m., which meant a steam whistle sounding through a campground starting at dawn, and not every camper wanted that as part of the ambiance. Because the route cut directly through camping loops rather than around them, there was also a standing safety concern about a child wandering onto active track. Any one of those issues might have been survivable. Together, they were apparently enough.

Where the equipment went

Disney rarely lets hardware simply rot once an attraction closes, and the Fort Wilderness Railroad’s rolling stock had a longer afterlife than the railroad itself. Two of the coaches were pulled out, renovated, and put to work as ticket booths at the original Pleasure Island. The four locomotives and most of the surviving passenger cars sat in storage for years until members of the Carolwood Pacific Historical Society, the same preservation group with ties to Walt’s own backyard railroad, tracked them down. Today they’re static displays scattered among private collectors rather than a museum exhibit.

What’s left to see

Most of the loop is gone, absorbed back into the landscape or paved over as the bus system took its place. But travelers who know roughly where to look, past the Meadow Trading Post and out toward the old trestle crossing, have long reported spotting traces of the rail bed and half-buried ties if the light and the underbrush cooperate. It’s not a marked trail and Disney doesn’t point it out. It’s just still there, for now, for anyone curious enough to go find it.

Our read

Fort Wilderness has had a strange track record with the things it tried once. The Hoop-Dee-Doo Musical Revue opened the same era with even lower expectations, a summer placeholder Disney assumed it would retire, and it’s still selling out Pioneer Hall more than fifty years later. The railroad, launched with real infrastructure and a real budget behind it, made it a fraction of that distance before the soil and the schedule caught up with it. Not every idea Disney tries at a campground turns into a permanent fixture. For a broader look at what the Fort Wilderness experience looks like today, including how guests get around without a steam train, the campground has more than made up for the loss.

Filed under

Return to The History Desk